vLLM, quantised weights and a gateway you control
A laptop demo serves one person. A server for a department needs a serving layer, and vLLM is the one that lets a GPU answer many people at once without falling over.
- Continuous batching. Requests from many users are batched on the fly, so throughput scales with concurrency instead of queueing.
- Quantisation. 4-bit and 8-bit weights fit larger, better models into the memory you have, with accuracy we test before we ship.
- Tensor parallelism. One model split across several GPUs when it's too big for one, transparent to the caller.
- OpenAI-compatible API. Chat, completions and embeddings endpoints that existing software and SDKs already know how to call.
- Gateway and logs. SSO, per-team keys, rate limits and request logging in front, with Prometheus and Grafana behind, all on your network.